package{
	import flash.geom.Rectangle;

    /**
     * 定义常用的常量
     */
     public class Const{
        /**舞台的宽和高*/
        public static const WIDTH:uint = 900;
        public static const HEIGHT:uint = 580;
        /**射击泡泡的枪管长度*/
        public static const GUN_LEN:uint = 136;
        /**包裹坐标位置*/
        public static const BAG_POS_X:uint = 614;
        public static const BAG_POS_Y:uint = 510;
        /**battery的坐标*/
        public static const BATTERY_X:uint = 434;
        public static const BATTERY_Y:uint = 580;
        /**提示下一个泡泡为何物的提示泡泡的坐标*/
        public static const BUBBLE_FOR_TIP_X:uint = 434;
        public static const BUBBLE_FOR_TIP_Y:uint = 560;
        public static const BUBBLE_TYPES_NUM:uint = 6;

        /**道具移动路线类型
		 * 0--------------直线型
		 * 1--------------对角线型
		 * 2--------------矩形
		 * 3--------------圆形
		 * 4--------------8字形
		 * 5--------------闪烁
		 * */
        public static const TRACK_LINE:uint = 0;
		public static const TRACK_C2C:uint = 1;
		public static const TRACK_REC:uint = 2;
		public static const TRACK_CIRCLE:uint = 3;
		public static const TRACK_8:uint = 4;
		public static const TRACK_TWINKLE:uint = 5;
		//飞行物twinkle的矩形范围
		public static const RECT_REGION:Rectangle = new Rectangle(100, 50, 700, 450);
        /**泡泡技能条的坐标*/
        public static const SKILL_BAR_X:uint = 0;
        public static const SKILL_BAR_Y:uint = 517;
        /**泡泡技能条的3个特殊泡泡的全局舞台坐标,用来TweenMax的运动路径终点*/
        public static const SKILL_BAR_BUBBLE1_X:uint = 42;
        public static const SKILL_BAR_BUBBLE1_Y:uint = 529;
        public static const SKILL_BAR_BUBBLE2_X:uint = 120;
        public static const SKILL_BAR_BUBBLE2_Y:uint = 529;
        public static const SKILL_BAR_BUBBLE3_X:uint = 202;
        public static const SKILL_BAR_BUBBLE3_Y:uint = 529;
		/**颜色序号对应的颜色*/
		public static const COLOR_1:uint = 0x990099;
		public static const COLOR_2:uint = 0xff0000;
		public static const COLOR_3:uint = 0xffff00;
		public static const COLOR_4:uint = 0x000000;
		public static const COLOR_5:uint = 0x0000ff;
		public static const COLOR_6:uint = 0xffffff;
		public static const COLOR_7:uint = 0x00ff00;
		public static const COLOR_8:uint = 0xff6600;

     }
}
